Friday, November 1, 2013

Anatomy studies - Head

Started doing anatomy studies and started it of by focusing on the head first, both male and female.

 Here are the end result of the head studies:



Friday, August 23, 2013

Qunari

This is long over-due. This was an entry I was working on for the Dragon Age contest here on CGhub, I changed the design.

Turn around image coming soon.

Monday, August 19, 2013

Lobo - Finished

Finished Lobo a week or so back, coulnd't post him here untill now due to lack of internet but here he is!
I'm pleased with how he turned out.


 
The concept for his gun is not mine, I found it in an old inspiration folder of mine and don't know who the concept artist is. (If you recognize it and know who it belongs to, please let me know and I'll give the appropriate credit.)

Monday, July 8, 2013

Lobo -highpoly

High poly is done on Lobo and base texture, took all in all roughtly four days to make.





WIP

A fantasy character a did a while back, still work in progress but I will finish her soon now that I have my computer. 




Tuesday, April 16, 2013

Out now!



First game released! Sacred Citadel is officially out now on XBLA, PSN and Steam starting today!
Check out the release trailer.



Wednesday, April 3, 2013

The Pyro

Just finished The Pyro, based on this concept by Buckster. I'd love to model all of his Team Fortress 2 redesigns, so this is probably the start of a larger project.
Quite happy with how it turned out.










The concept of the Pyro by Buckster.

Tuesday, March 26, 2013

Production work - Sacred Citadel

Here's a small sample of the characters I did for Sacred Citadel. These are the characters that have been revealed and can be seen in the Sacred Citadel trailer. More to come when the game is released.